When I found out about the Indiana Jones game, like many others, I was skeptical. I mean, can you blame me? Most, if not all of the mainstream AAA games to come out in the year previous have been trash. The indie devs and foreign studios were the only ones who seemed to believe in making quality products anymore.
For those paying attention, much hope was lost when we saw that Bethesda was putting this out. Look at Starfield and its DLC. Look at the downgrade that was the Fallout 4 Next-Gen โupdateโ. Suffice to say, we were expecting another slow-motion train wreck.
Thatโs why I was surprised, after 10 hours of playing Indiana Jones in story mode, that it wasnโt trash. Now, mind, it wasnโt the best game ever. The game devs (more on them later) didnโt seem to know how to give players what they needed to complete quests without going to online game guides. And, really, thatโs my only major complaint.
To be fair, itโs been a long time since Iโve tried to play any games without a game guide. So the lack of instruction in Indiana Jones for completing quests is more annoying to me than it might be to others. But, to be fair again, Iโve seen how other gamesโfrom Bethesda, in factโgive means for the player to find the hidden thing, or an idea that some aspect of the quest theyโve just been given canโt be completed yet.
I was also surprised to find myself enjoying the story. It actually felt like an Indiana Jones adventure and didnโt resort to using member-berries. It had the same humor, the same style of story telling beats, the same imbecilic miscreants Indiana Jones fights in the movies.
You start out the game with a semi-accurate re-creation of the opening sequence of Raiders of the Lost Ark. Itโs meant to introduce you to the important game mechanics so I didnโt mind the call back. You then interact with Marcus Brody before taking off for the Vatican. The motivation for leaving is a bit forced, but itโs alright. Exploring the 1930s Vatican is interesting. The game introduces the classic Nazi villain there. And most of the other characters you interact with have enough depth so as not to be boring
I feel like the game would have been better had it been in third-person instead of first. I always enjoyed watching the fights Indie gets into, because it was fun watching him get beat up. Being in first person for combat takes that away.
Going back to the game devs, I do want to point out that while Bethesda slapped their name on it as the publisher, it was actually MachineGames who built this game. I can still, however, see Bethesdaโs influence on this game. Thereโs the main story of the game, but thereโs also side quests called โField Work,โ collections quests, called โDiscoveriesโ, and puzzle quests called โMysteries.โ Thereโs also a lot of going back and forth and back and forth as you are given tasks by Father Antonio.
It was the discovery and mystery quests that got me all flustered due to the lack of instruction. A simple comment in dialogue or a note in the journal to indicate that we hadnโt done the requisite step was all that was needed to save me hours of wandering around the map needlessly.
…sigh…
Well, as I was saying, Bethesdaโs fingerprints are all over this game, but thankfully not where it counts. It seems at least one game studio knows how to make a game bug-free. In the 10 hours I played (agreed, itโs not a lot), I didnโt run into any bugsโฆat least, none I recognized as such. But thatโs not to say this game is not without its frustrations. I already mentioned one major annoyance, but hereโs another.
The menu interface is a bit of a mess. Itโs hard to navigate because theyโve split everything to the left and right, leaving you stuck staring at a page in your journal thatโs stuffed full of things youโve found related to the quest you’re looking at. The left side allows you to switch between quests, but then you have to look to the right to see the individual entries or clues youโve found. The entries arenโt in the order you found them, so you have to dig through them. Thereโs no log to say, done this, done that, meaning that itโs impossible to determine what the next phase of your quest is supposed to be without the mission markers.
The maps are only semi useful. They look nice and accurate for Indiana Jones in the 1930s; you can even move around while looking at them to help orient yourself. Problem is, they donโt help you actually navigate to the mission marker that shows on your HUD. And that marker isnโt that useful eitherโฆat least, not when navigating across large areas with multiple routes. Iโve been led โaround my elbow to get to my thumbโ a couple of times.
Basic movement and interactions with the environment are fine, I guess. You get nice visual prompts that thereโs something to interact with. But like I was saying before, fighting as Indiana Jones isnโt that fun. The controls are confusing, and the combat timing is a bit weird. You get the nice Indiana Jones sharp punching sounds, the whip crack is accurate, but action sequences just feel off. By the way, I hope you like those sounds, cause you hear themโฆa lot.
My overall opinion of Indiana Jones and the Great Circle is that itโs very middle of the road. Itโs not the best game Iโve ever played, but itโs also not the worst. Itโs not boring, like Starfield, but itโll never be as popular as Fallout. If you like Indiana Jones, thereโs enough here to satisfy you.
I also recommend you wait for it to go on sale. A lot would have to be improved to make it worth the full price.
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- Mariner’s Review: Indiana Jones and the Great Circle(edited)
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